Since the release of Shaderlight 2019 in February we have added some useful feature enhancements to Shaderlight’s real-world lighting functionality.
Don’t forget Shaderlight 2019 fully supports SketchUp 2019 and existing Shaderlight 2019 (v7) license holders can download the update for FREE!
What can you expect to see when you upgrade to this release?
- Colour temperature picker for lights
Shaderlight 7.1 now enables you to specify the colour of Shaderlight lights by correlated colour temperature with the addition of a colour temperature picker for lights. This new feature makes it easier to render real-world light fixtures that are specified by colour temperature. A variety of presets are also provided for common light types.
- White balance setting
In the presence of lights with varying colour temperatures it can be useful to adjust the white point of renders to produce images without strong colour tints (or to emphasise a particular colour tint). Shaderlight 2019 (7.1) now includes a new White Balance control in the Render Settings dialog that allows the target white point to be specified.
- Shaderlight light tool remembers most recently selected light
To make it easier to create lights based on existing lights in a model, the Shaderlight light placement tool now consistently uses the settings of the most recently selected light.
- Transparent objects can now remain transparent in chalk renders
In previous releases, the ‘chalk’ render mode would make all objects appear white and opaque. In this release, there is a new ‘Transparent glass’ option when chalk mode is active, which makes most transparent objects render in their non-chalk mode. This can make form and massing studies more intuitive when large areas of transparency are used.
- Shaderlight’s render settings can now be saved independently for each SketchUp scene
The Shaderlight Render Settings dialog now has an option to save the current settings with the active SketchUp scene, making it possible to save different settings for all or some of the scenes in a model.
- Shaderlight now prevents your computer from entering idle sleep mode while rendering
If a long-running render has been started, it will no longer be interrupted by the computer entering idle sleep mode. Idle sleep is re-enabled after the render completes and the computer can always be forced to sleep manually.
- Shaderlight now suspends App Nap for the plugin while rendering on macOS
On macOS, the operating system can put a process into ‘App Nap’ if none of its windows are currently visible. This drastically reduces the amount of CPU time it receives and, in Shaderlight’s case, effectively pauses rendering if you switch to another program and cover up the Shaderlight render window. Shaderlight will now ask the operating system not to put it into App Nap while a render is in progress, to ensure that the render completes in a reasonable time.
- Addition of a 4K UHD output resolution preset
This increasingly common resolution is now easier to select.
- The Shaderlight Message window has been tweaked so that it remains legible when macOS’s dark mode is in effect
The previous release of Shaderlight introduced a warning if you attempt to close the Shaderlight render window while a render is underway, to help prevent unintended loss of progress. This release extends that warning to the use of the ‘Quit Shaderlight’ menu option.
Start rendering with Shaderlight 2019
A FREE 14 day trial of Shaderlight 2018 is available to download here